Immersive new features give the Moss franchise a new look on PlayStation VR2

Immersive new features give the Moss franchise a new look on PlayStation VR2

Earlier this year, we welcomed players into the world of Moss with the release of Moss: Book II. The award-winning sequel, VR Awards ‘VR Game of the Year’ winner and Game Awards ‘Best VR/AR Game’ nominee, adds to the fan-favorite franchise by picking up where Moss’ story s was arrested nearly four years ago. . Today we are excited to share that Moss and Moss: Book II represent two day one titles for PlayStation VR2 when it releases in February 2023. We have a lot to share with you about the enhanced versions of the games, but I We’ll keep the details of the tradition to ourselves so we don’t spoil it for anyone.

Similar to Moss’ release on PS VR in 2018, Moss: Book II was met with positive reception, quickly rising through the ranks to sit alongside Moss as one of the highest-rated VR games of all time. . And while the story continues in the same world, the look and overall experience of Moss: Book II is vastly improved over its predecessor. This was expected, as we continued to learn and leverage evolving technology throughout development to help us optimize the game players would experience later.

Now, once we got our hands on the PS VR2 hardware, we experimented and discovered new ways to draw players deeper into the world of Moss as they take on the first-person role of the player, the key ally of the hero Quill. Fortunately, the platform’s dual-controller setup, improved haptic feedback, visual enhancements, and eye-tracking capabilities minimized the strain that previous hardware placed on our team. And as we’ve said before when bringing our games to new platforms, we don’t just want to get them running on PS VR2 and call it a day, we spend our time on all aspects of the game, through graphics and gameplay, the end goal being a truly unique and memorable experience.

Here are a few ways we’ve leveraged PS VR2 hardware to improve players’ overall first-person immersion within the Moss franchise:

  • Improved haptics: Players can now feel the effects of world-shaking events, damaging attacks, and movement across the world. The haptic feedback from the PS VR2 Sense controllers and headset vibration give the player a greater sense of presence and danger in-game, allowing them to feel even more attached to Quill, the brave young hero in the game that players team up during the adventure.
  • Dual Controller Setup: Playing with two PS VR2 Sense controllers feels natural, allowing players to express themselves more freely in the world as they reach out to manipulate the environment, interact with Quill, or engage the weapon inventory system during the battle.
  • Adaptive triggers: Actions will feel distinct for players as they feel the tension and weight of virtual objects while grabbing and moving them around the world. Breakable jars and barrels now react to the amount of force used, shattering once pressed enough to overcome trigger resistance.
  • eye tracking: Interactive objects now emit a subtle glow when looked at. This allows players to quickly spot interactive objects during puzzles and throughout play. Eye tracking also lets Quill know where players are looking so she can offer clues if she discovers something in front of them. .
  • Foveal rendering and increased field of vision: Moss and Moss: Book II runs at 90fps in 4K (2000×2040 per eye), even with the lighting and texture improvements. This, along with the wider field of view, gives gamers a deeper sense of immersion.

Overall, PS VR2 hardware makes it easier for us to transport players and immerse them in a captivating world of breathtaking environments, rich stories, and elevated level and combat design. All together we believe this creates an experience you won’t find anywhere else. And in just a few months, millions of new and existing fans will experience these enhanced versions of Moss and Moss: Book II on the latest VR hardware. PS VR2 drives the industry forward and we’re thrilled to be a part of it.

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