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The Nintendo Switch was the best-selling console with 1,298,185 units sold for the week ending November 26, 2022, as estimated by VGChartz. The Switch has now sold around 117.22 million unit life.
This week, the Nintendo Switch also surpassed the lifetime sales of the PS4. We’ll have a detailed article comparing Switch and PS4 lifetime sales soon.
The Xbox Series X | S sold 1,206,483 units to bring its lifetime sales to 19.86 million units. The PlayStation 5 sold around 1,054,517 units to bring its lifetime sales to 27.54 million units.
PlayStation 5 and Xbox Series X are still facing supply issues, while Xbox Series S is readily available and discounted this week all over the world.
Sales of PS5 vs same week for PS4 in 2015 are down nearly 452,000 units, while Xbox Series X|S vs same week for Xbox One is up more than 112 000 units. The PS4 sold 1,506,202 units for the week ending November 28, 2015 and Xbox One sales were 1,094,254 units.
The PlayStation 4 sold for approximately 4,238 units, while Xbox One sold 134 units.
PlayStation 5 sales compared to the same week a year ago are up 708,114 units (204.4%), while Xbox Series X|S sales are up 585,432 units (94.3 %) and Nintendo Switch sales are down 160,972 units (-11.0%).
PlayStation 4 is down 26,021 units (-87.0%) year over year and Xbox One is down 5,826 units (-97.8%).
As for sales week over week, Nintendo Switch sales increased by almost 583,000 units, PlayStation 5 sales increased by almost 624,000 units, and Xbox Series X | S increased by more than 801,000 units.
Since the start of 2022, Nintendo Switch has sold approximately 15.51 million units, PlayStation 5 has sold 10.54 million units, and Xbox Series X|S has sold 8.59 million. units.
Worldwide hardware ratings (tracked by lifetime sales):
- To change – 1,298,185 (117 223 529)
- Xbox Series X|S – 1,206,483 (19,862,977)
- Playstation 5- 1,054,517 (27,535,306)
- PlayStation 4 – 4,238 (117 027 310)
- Xbox One – 134 (51,278,798)
Material estimates for the Americas (US, Canada, Latin America):
- Xbox Series X|S – 901 112
- PlayStation 5 – 735 547
- Switch – 593 606
- PlayStation 4 – 1,477
- Xbox One – 84
Material estimates Europe:
- To change – 393 169
- Xbox Series X|S – 210,459
- Playstation 5- 168,440
- PlayStation 4 – 416
- Xbox One – 37
Material estimates for Asia (Japan, Continental Asia, Middle East):
- Switch – 266 618
- PlayStation 5 – 103 839
- Xbox Series X|S – 42,533
- PlayStation 4 – 2,306
- Xbox One-6
Material estimates for Oceania (Australia and New Zealand):
- Xbox Series X|S – 52,379
- PlayStation 5 – 46,691
- Switch – 44,792
- PlayStation 4 – 39
- Xbox One-7
VGChartz Methodology: Hardware estimates are based on retail sampling and trends in each country, which are then extrapolated to represent the wider region. This usually allows us to produce numbers that end up being within 10% of the actual totals.
This data is regularly compared to official shipping figures released by console manufacturers and estimated figures from regional trackers with greater market coverage than us. We then update our own estimates to align with these numbers. This can result in frequent changes often in a short period of time, but we think it’s important to prioritize accuracy over consistency.
Note that our estimates are based on sales data (units sold to consumers). In almost all cases, the numbers released by console manufacturers are based on sell-in data, where as soon as a device has left the factory and entered the supply chain for the delivery, it is considered a sale. This is why there is still a difference between the company figures (sell-in) and the VGChartz estimates (sell-through), even after we have made adjustments. The only exception to this is when a console has been discontinued and the remaining stock has eventually run out – at which point the numbers will match.
A long-time and passionate player, William D’Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was hired in 2010 as a Junior Analyst, rising through the ranks to Senior Analyst in 2012 and taking over Estimates of hardware in 2017. He expanded his involvement in the gaming community by producing content himself Youtube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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